
Spotted horse panel in Pech-Merle cave, France; note how the shape of the rock suggests a horse
I lost my previous graduate school proposal when my old laptop took a nosedive and the hard drive died. So rather than try to recreate that proposal, I’ve been giving some thought as to what makes a successful research proposal when it comes to applying to graduate programs in archaeology.
The feedback I received on the old one ranged from “looks good” to “weak bibliography,” to “you need to get your (already impressive) GRE scores up” (without even looking at the proposal). None of these responses were particularly helpful.
The challenge I’m facing is finding a narrow enough topic that is within the realm of possibility, and then writing a solid, impressive proposal that shows that I’m serious about graduate school. Broadly, one subject that I’ve recently found interesting is the possibility of shamanic influences in Upper Palaeolithic art, having read Clottes and Lewis-Williams’ Les chamanes de la préhistoire: Transe et magie dans les grottes ornées (The Shamans of Prehistory: Trance and magic in the decorated caves), Lewis-Williams’ The Mind in the Cave, and other works.
Clottes, Lewis-Williams, and others suggest that some, not necessarily all, Upper Palaeolithic art may be the result of hallucinations seen by prehistoric shamans in altered states of consciousness brought on by sensory deprivation or hallucinogenic plants (e.g. “magic” mushrooms) that are hardwired into the human nervous system. To support their claim, they cite not only ethnographic research from the San bushmen of South Africa, North and South American Indians, and other sources, but from neurophysiology, and research into the effects of illicit hallucinogenic substances, such as LSD, psilocybin mushrooms, and mescaline, as reported by contemporary users. They make the observation that some geometric patterns, images, and experiences of various stages of trance reported closely resemble some of the images of Upper Palaeolithic art, Aboriginal art from Australia, and elsewhere.
Without going into detail, subjects begin seeing shimmering, colorful geometric patterns that seem to move and change size and shap, which they begin to rationalize into their own worldview. A zigzag line, for example, may be intrepted as a snake. These first stages transition into seeing “real” animals and people, and there may be a sense that one is, in fact, transforming into an animal, or a feeling of flying.
Upper Palaeolithic art has numerous “abstract” or geometric signs that accompany the more familiar animal images that seem to be reminiscent of the first stage of hallucinogenic experiences. Animals that were important, feared, or regularly encountered by Palaeolithics may have been seen in these visionary states, and the low-light of prehistoric lamps casting flickering shadows on cave walls would have caused certain aspects of the topography to come alive. Indeed, it is often the case that prehistoric artisans “filled in the lines” on surfaces that already suggested a shape, such as the famous spotted horses in Pech-Merle cave, or the vague form of a mammoth in Chauvet cave that was completed by a craftsperson with red ochre. Finally, composite creatures that are half-human, half-animal–e.g. the bison-man of Chauvet, the sorcerer of Les Trois Frères, and the bizarre bird-headed figure in Lascaux’s Shaft of the Dead Man–may have been inspired by hallucinations while under the influence.
(This line of thought will be continued, as it’s a little late, and I’m tired.)